Cache

Twilight includes an in-process-memory cache. It's responsible for processing events and caching things like guilds, channels, users, and voice states.

Examples

Process new messages that come over a shard into the cache:

#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
use std::env;
use twilight_cache_inmemory::DefaultInMemoryCache;
use twilight_gateway::{EventTypeFlags, Intents, Shard, ShardId, StreamExt as _};

let token = env::var("DISCORD_TOKEN")?;

let mut shard = Shard::new(ShardId::ONE, token, Intents::GUILD_MESSAGES);

let cache = DefaultInMemoryCache::new();

while let Some(item) = shard.next_event(EventTypeFlags::all()).await {
    let Ok(event) = item else {
        tracing::warn!(source = ?item.unwrap_err(), "error receiving event");

        continue;
    };

    cache.update(&event);
}
    Ok(())
}

source: https://github.com/twilight-rs/twilight/tree/main/twilight-cache-inmemory

docs: https://docs.rs/twilight-cache-inmemory

crates.io: https://crates.io/crates/twilight-cache-inmemory